Let's play 7 Days to Die alpha 15. Newly released, our 7 Days to Die alpha 15 single player Walking Dead mode series features more new stuff than you can shake a stick at. See the new buildings? New random gen? New models and textures? New bugs? Probably a few new bugs. Well then, sit back, relax, and hang out while we play 7 Days to Die alpha 15 single player. Woot!
7 Days to Die has redefined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
WALKING DEAD MODE notes:
If you're unfamiliar with Walking Dead mode, this is a series in which the zombies never run, but everything is much, much more difficult. We're playing at "Warrior" difficulty with 25% loot abundance, no air drops, no loot regen, and no dying allowed. Yep, this is a hardcore, iron man series where we delete the entire save game on death. It's that simple.
★ 7 Days to Die alpha 15 Walking Dead mode single player gameplay playlist: https://www.youtube.com/playlist?list=PLHHKPKrAY-RH3XSckHWopAHWjSyWZz8jN
★ 7 Days to Die alpha 15 single player Navezgane https://www.youtube.com/playlist?list=PLHHKPKrAY-RHkSgKEngwQ9qJ6GZ8rZEG_
★ ARK Scorched Earth single player let's play playlist https://www.youtube.com/playlist?list=PLHHKPKrAY-RFVwk4RrFI4WGSdazvwQr6f
★ Subscribe for even more videos: http://www.youtube.com/user/letsplaykicgaming?sub_confirmation=1
★ Outro music (The Elysian Symphony) by the ridiculously talented Neurotech: https://neurotech.bandcamp.com/
7 Days to Die is an open world, voxel-based, sandbox game that is a unique mix of First Person Shooter, Survival Horror, Tower Defense and Role Playing Games combining combat, crafting, looting, mining, exploration, and character growth. 7 Days to Die is currently in early access alpha 13 status, so check back to see how it gets updated. Every 7th day, beginning on day 7, a feral zombie horde will hunt you down. Will you be ready for them?
★ Avail Pursuit's HUD Mod: https://7daystodie.com/forums/showthread.php?50295-A15-UI-Mod-Adds-Food-Water-Temp-Wind-amp-Map-Coordinates-w-elevation
★ Official site: http://7daystodie.com
★ Buy and download 7 Days to Die on Steam: http://store.steampowered.com/app/251570/?snr=1_5_9__205
★ 7 Days to Die wiki: http://7daystodie.gamepedia.com/7_Days_to_Die_Wiki
7 Days to Die alpha 15 release notes
We’ve just released Alpha 15 Stable. Its the biggest content drop to date. We hope you like it and as always would like your feedback and help reporting and reproducing bugs.
This update has some big framework changes so starting a new game is a must. Please don’t try to salvage your old saved game. And for those of you that experience any problems please use your steam client to delete local files and reinstall the game. Also wiping your player profile data might be helpful.
For a complete list of Alpha 15 release notes read on!
Alpha 15 Official Release Notes!
Navezgane world updates
New Distant Terrain feature renders terrain over 1 kilometer away.
Almost 2 square kilometers of new explorable space has been unlocked
New highly embellished height map with huge mountains in every biome
New giant desert canyon
Over 23 new locations have been added to Game most in both Navezgane and Random Gen
5 new unique Trader Settlements
Grand Ostrich Hotel
2 new roadside hotels
Football stadium (Navezgane Only)
Auto Parts Store
New hidden bomb shelter
Red Mesa Government Installation
Indian Cliff Dwellings (Navezgane Only)
Canyon gift shop and scenic overlook (Navezgane Only)
Rock and Roll Club
Canyon Gold Mine (Navezgane Only)
New Trailer Park
Random Gen Worlds 3.0
We’ve greatly improved random gen with many improvements and additions including:
New RG Distant Terrain
New road system that uses pathfinding for smoother transitions in height in all areas besides the hub entries.
Terrain generation is now in rwgmixer.xml: This allows for modification of the terrain
Biome generation is now also in rwgmixer.xml : This allows for modification of biomes
Hubcell data is generated and saved in the game’s save dir: This allows backward compatibility and prevents RWG from regenerating the hub each time it’s called when not cached.
Rwgmixer is saved to the game’s save dir: This ensures the same terrain generation and biome generation and prefab regardless of edits to the main file.